Once the meter is filled, the game will go into slow-motion when a bullet is about to strike you, allowing you dodge and take out some enemies before everything returns to normal speed. There is also a meter that rises with each enemy you take out, which immediately starts sinking unless it’s full. This, along with the game’s more forgiving nature, encourages players to be less tactical and more spontaneous. Aside from the obvious teleporting ability, Shifty refuses to use guns to kill his enemies - though he’ll use melee weapons. While I don’t think Mr.Shifty is the instant-classic Hotline Miami was, it does manage to separate itself in positive ways. Shifty is a bit more forgiving than Dennaton Games’ aforementioned classic, there are still plenty of opportunities for you to shake your fist in self-loathing rage after you’ve accidentally shifted into a stray bullet or missed an opportunity to exploit an enemy’s opening. The top-down mayhem moves along at a brutal pace, and while Mr. I made a reference to Hotline Miami earlier and there’s an easy line to draw between the gameplay of the two titles - both are fast-paced games that insist their players make it through sections of a larger level without taking any damage, and quickly restart the section if they've died. Shifty feels about as necessary as the plot to The Fast and the Furious movies - just simply an excuse to raise the stakes and the action.Īnd that action is good. The little bit of dialogue and story that’s provided is pretty cliché and really only serves to explain why there are more bad guys and why as you ascend the floors of Stone’s building, the game gets increasingly difficult. Sometimes it seems like he’s a merc-for-hire, and other times it sounds like he might be working for some sort of United Nations-like government, but the game isn’t interested in explaining itself. Shifty never explains why he wants the mega-plutonium. There’s no real twists, no character development. His only help is his handler, Nyx, who radios in to provide exposition. The game begins with Shifty breaking into a skyscraper with enough armed security to be Fort Knox in an attempt to steal mega-plutonium from the building’s owner, Mr. Shifty seems to be named for his teleportation power that allows him to fly around the room in puffs of smoke that are more than a little similar to the X-Men character Nightcrawler. Shifty, fighting through floors of minions in an effort to save the world. The framework for the rookie effort from Team Shifty features the titular character, Mr. Shifty has issues, but they’re so easy to forget when you’re watching your enemies fly around the room in the chaotic violence that is the game’s beating heart. This all comes with giant asterisk denoting the game’s technical problems, and really there’s no getting around those. Shifty a year from now other than to let their friends know when it’s available on a Steam sale, but anyone who stumbles across it will likely find themselves momentarily in love with its breathless pace and exciting action. It feels a little bit like your favorite candy - something that’s small, disposable and totally unhealthy for you, but it doesn’t make it any less enjoyable in the moment. Before we get to the good stuff, let me explain that Mr.
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